﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace PSB
{
    class Cursor
    {
        int Speed = 10;

        public Cursor()
        {
            // Leave as a trivial constructor
        }

        public Cursor(Vector3 position)
        {
            // Make a non-trivial contructor
        }

        public void MoveCursor(GamePadState state)
        {
            // Move the cursor based on game pad state and speed
        }

        public bool isOverUnit(Unit unit)
        {
            // Check to see if the cursor is at the same location as the unit

            return false;
        }

        public bool isOverStructure(Structure structure)
        {
            // Check to see if the cursor is at the same location as the structure

            return false;
        }

    }
}
